G00F's Not a Wiki
Outdated, obsolete research builds that were on the main Research Build page are moved here.

Bold numbers are essential to the build.

Underlined numbers are strongly advised.

Plain numbers are somewhat advised (or to use up any spare RU points.)

Long Build, grows as time progresses, from having more buildings, and more Faceless play time (10x gems in 13h)

Range: ~Ttg (1E102)

Bloodline: Angel

Spellcraft: 135, 200, 250, 251, 330, 375

Craftsmanship: 105, 120, 135, 150, 330

Divine: 55, 200, 245, 250, 320, 330; swap 245 for 400 if available.

Economics: 150, 200, 320, 330, 350; swap 320 for 400 if both available and higher.

Alchemy: 105, 120, 150, 300, 330

Warfare: 150, 180, 290, 320, 330

Auto-cast:

Bronze: Brainwave

Silver: SS, GG, and CtA (Arrow at max)

Gold: TC

Bloodline: Angel

Spellcraft: 105, 200, 250, 251, 330, 375. For longer runs (3 days+) take 135 instead of 105

Craftsmanship: 120, 135, 150, 330 and any of (C105, C250, C400) or C200 if the bonus is good and you bought D150 for FC

Divine: 55, 200, 320, 330, 400 and 150, 135 or 245

Economics: 150, 200, 320, 330, 350

Alchemy: 105, 150, 200, 300, 330

Warfare: 150, 180, 290, 320, 330

Relies on Brainwave challenge upgrade to produce huge amount of assistants. With two 1-day runs I completed R28 in two days and with total time of 4 days in R29 I went from 400 Qitg (4e110) to 4 Sptg (4e114) gems with a 2-day run. Since you dont need any assistant upgrades, there is some wiggle room in what upgrades to buy. From those you need one for FC (C105, C250, C400, D150, A400) and 1-2 mana upgrades (S30, S105, D135, A300)

Auto-cast:

Buildup: Brainwave on bronze, TC on gold

Production: Brainwave on bronze, TC on gold, everything else on silver

Bloodline: Angel numbers are essential to the build.

You can get x1000 gems even without Miracle (swap D400 for D245), but if you want to use it then buy only Farms, Alchemist Labs, Sunken Cities and Halls of Legend to make the production phase less random.

Dont buy D200 and D330 before going into production phase. Headstart is 1 minute + 2 seconds per cast of Brainwave, or roughly 5 minutes per day, the assistants gained by S375 are time in minutes square.

Medium length grower build.

Range: to 1 Sp (E24) gems

Bloodline: Druid

Spellcraft: 10, 105/400, 150, 330/460, 500

Craftsmanship: 25, 80, 105, 135, 150, 330, 460

Divine: 55, 150, 200, 250/175, 290/480, 320

Economics: 145, 330/30, 400, 410, 200/480

Alchemy: 50, 105, 120, 150, 250

Warfare: 120, 150, 320, 330, 400

Notes:

Autocast God's Hand and Tax Collection for buildup. Add Diamond Pickaxe for S460. A long income phase following a shorter buildup is recommended.

12+ hours: D175 E480.

24+ hours: S400 S460 D175 E30 E480.

S400: Take S400 if it provides more than 2500 max mana.

S460: S460 growth varies inversely with spell duration. It takes 18 hours to catch up to S330 if God's Hand duration is 40 seconds. 9 hours if God's Hand duration is 20 seconds.

E480: E480 should be higher than E200 by 150,000 total spells cast.

D480: Use D480 if your time between the 3 alignments will be relatively balanced during the run.

C460 requires clicks to grow (it can grow past C120 quickly.) Take C120 and C500 as alternatives to C460 and C135 if you don't want to click.

Description: This build relies on previously buffing time spent as evil, spells cast, and possibly mana produced. Very high production following a run for the Archwizard trophy.

Requires: Several days spent as evil. Drow challenge 5 completed. Best with 10 billion mana produced.

Buildup runs: The Works by Deworx or Ascended Goblins (Druid bloodline) in this section.

Bloodline: Demon

Upgrades:

Spellcraft: 105, 150, 330, 400, 500/200

Craftsmanship: 135/105, 150, 330, 340, 460

Divine: 55, 150/245, 200, 275, 320

Economics: 135, 145, 200, 260, 330, 480

Alchemy: 105, 120, 150, 270/305/375, 330, 400

Warfare: 120, 150, 320, 330, 350

Notes:

Upgrade selections assume E480 is high and S400 is higher than S500.

D150 and A270 are recommended. Only take A305 if C105 and D150 are not taken. A375 can replace A270 if S400 is less than 7000 (7000 as a crossover point is a guess.)

Taking the time for a buildup run is not recommended before R43.

Most of the Archwizard builds out there were made before Prestige challenges were introduced. This one has been adjusted to work with the challenges. I started with "The Works" build and replaced some upgrades with production upgrades (to get more Goblin Banks) and added C250. My results were quite good - I finished my Archwizard run in less than 9 days, 6 hours. I started this at R39 with a gem count of 1.876e148. I had around a 4k max mana bonus to start with on S400. I do not have any of the gifts and did not use timewarps. I did scry a little (maybe a couple dozen times over the course of the run), but I'm not sure whether that would make a noticeable difference in the length of the run. I stopped casting combo strike when my mana regen exceeded my max mana. I think I might have been able to get away with fewer production upgrades, since I got to the required number of Goblin Banks in 12 minutes.

100% Obsoleted by The Works (1.6.53.0)

Important: To work, this build needs all the prestige challenges done.

Faction: Goblin

Bloodline: Druid

Note: Wait until S50 gives at least 10 TC's before joining Drow.

Upgrades:

Spellcraft: 30, 50, 105, 400, 500

Craftsmanship: 105, 120, 150, 250, 330

Divine: 135, 200, 290, 480 (perhaps D400 instead if D480 bonus is low), 560

Economics: 30, 135, 145, 225, 250, 590

Alchemy: 105, 120, 270, 305, 400

Warfare: 25, 135, 150, 205, 250, 400, 520

Autocast all spells to get production to set up the build; when you get to at least 5417 Goblin Banks and join Drow, switch to BF and CS on bronze, TC on silver. (When your mana regen is higher you can switch TC to gold autocast.) This build produces lots of FC - I had the "Trillion Faction Coin Trophy" within no more than 6 hours of starting the run.

Author Notes: My final results were: Time: 9 days, 5 hours, 45 minutes Spells cast: 1e9 Max Mana: 335 Mana Regen: 338 Assistants: 9553 Total FC found: 6.291e17 Total Royal Exchanges bought: 3680

Non-Author Notes: Check D55, I'm pretty sure it will always be greater than D400 or D480 when doing a spell casting build.

by Joy2U - (source)

Theme: Runs off an IGOT-like cycle. Using casts to boost both mana regen and assistants through C25 and D175, making the minimum R19 for the latter.

Range: 1 Dtg (1e99) After 1 day, it can multiply the gem gain up to +10 times .

100% Obsoleted by The Works (1.6.53.0)

Bloodline: Druid Titan for 12h runs

Upgrades:

Spellcraft: 30, 105, 135, 150

Craftsmanship: 25, 105, 120, 135, 150

Divine: 1, 55, 150, 175

Economics: 80, 135, 145, 150

Alchemy: 50, 105, 120, 135, 150

Warfare: 120, 135, 150, 180

Auto-cast: Run God’s Hand and TC on gold autocast in that order for one to two days – then unleash full combos in any order until you’re satisfied with your production.

Note: Don't buy Angelic Dominance (3,2) before starting with the production phase.

Build created by Zmadnesss (Made on v.1.6.51.2)

Note: Build lacks on higher upgrades due to no experience. Feel free to add a suggestion.

Early Prestige Rush Build to boost Gems. Use at 1 Dvg (1E69) Gems. Slows down around 1 Notg (1E120) Gems. Can rush to 1 Qag (1E123) Gems with multiple runs. Use this build to unlock the higher prestige upgrades.

Note: 15min - 60min Build.

Range: R30-32

Strong Rush build that focuses on boosting Dwarven Forge's.

This build has 2 variants based on your Miracle waiting list to boost Dwarven Forge's. The build is strong even without Miracle. The build is also powered to the maximum production when maximizing Excavations.

Bloodline: Fairy

Upgrades:

Spellcraft: 105, 135, 175, 200, 330

Craftsmanship: 80, 105, 135*, 150, 405 (*Swap C135 with C200 if 200%+)

Divine: 135, 200, 245, 290, 400* (*Swap D400 with D250 if Blacksmith hit is on 10+)

Economics: 135, 150, 200, 330, 460

Alchemy: 105, 120, 150, 330, 400

Warfare: 10, 150, 180, 290, 400

Notes:

Note: Use the Realm Weather Service to check Miracle hits.

Note: Blacksmith = Dwarven Forge's hits.

Production:

Silver: Spiritual Surge, Moon Blessing, Call to Arms

Gold: Diamond Pickaxe, Holy Light, Tax Collection

Edited by non-author: Fixed range, and information on build.

Template:

S30,S50,S105,S400,S500,

C150,C250,C305,C330,C340,

D55,D200,D250,D290,D560,

E30,E135,E145,E250,E400,E590,

A120,A250,A270,A400,A410,

W25,W150,W135,W205,W400,W520,W525

Faction: Goblin

Bloodline: Druid

Notation: Bold are direct mana regeneration/assistant sources, whereas underlined ones help with FC gain and therefore are indirect mana regeneration sources. The remaining 7 are just the best production upgrades for vacant spots.

Important: Don’t affiliate with Drow before getting 5200 (650*8) Goblin Banks. With Dwarf Challenge 5 (All buildings count 20% more for all purposes.), you can reach 10 free TC casts per spell cast (S50) with 5417 Goblin Banks, or 9 free TC casts per spell cast with 4875 Goblin Banks.

Note: Dwarf Challenge 5 required, Drow Challenge 4 recommended combined with C250 and C305.

Spellcraft: : 30, 50, 105, 400, 500

Craftsmanship: : 250, 150, 305, 330, 340

Divine: : 55, 200, 250, 290 [Drow: 560] [Optional 250 -> 320]'

Economics: : 30, 135, 145, 250, 400 [Dark Light of Bondelnar: 590] [Optional 590 -> 225]

Alchemy: : 120, 270, 250, 400, [Drow: 410] [Optional 250 -> 305 and 120 -> 150]

Warfare: : 25, 150, 205, 520, 525 [Dark Light of Bondelnar 400, 135]

Edited by Deworx (Added Post Ascension, improved the Build)

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