Factions
There are several types of Factions:
- Vanilla: includes the Good factions (Fairy, Elf and Angel) & Evil factions (Goblin, Undead and Demon)
- Neutral: includes Titan, Druid and Faceless
- Prestige: includes Dwarven, Drow and much later on, Dragon
- Mercenary
- Elite: includes Archon, Djinn and Makers.
The Vanilla Factions show up by default but the others first need to be unlocked. Once unlocked they will stay unlocked throughout all Abdications and Reincarnations.
To affiliate with a Faction, you first need to choose their Alignment.
This makes all the Factions of that alignment available, and you can then choose which one to join.
Note: Vanilla and Neutral Factions are together referred as Base Factions.
Note: The icons used in the below section are the Faction's Trade Treaties, their first Faction upgrade.
Requirement: Proof of Good Deed
Cost: Free with 0 gems, 20 Fairy Coins with any gems
Cost R220+: 1 Qa (1e15) Fairy Coins
Requirement: Proof of Good Deed
Cost: 20 Elven Coins
Cost R220+: 1 Qa (1e15) Elven Coins
Requirement: Proof of Good Deed
Cost: 20 Angel Coins
Cost R220+: 1 Qa (1e15) Angel Coins
Requirement: Proof of Evil Deed
Cost: Free with 0 gems, 20 Goblin Coins with any gems
Cost R220+: 1 Qa (1e15) Goblin Coins
Requirement: Proof of Evil Deed
Cost: 20 Undead Coins
Cost R220+: 1 Qa (1e15) Undead Coins
Requirement: Proof of Evil Deed
Cost: 20 Demon Coins.
Cost R220+: 1 Qa (1e15) Demon Coins
Neutral Factions
Unlock Requirement: Fragment of a Titan Statue (only needs to be bought once)
Requirement: Proof of Neutrality
Cost: 250 Angel Coins, 250 Goblin Coins
Cost R220+: 1 Qa (1e15) Angel & Goblin Coins
Unlock Requirement: Druidic Runestone (only needs to be bought once)
Requirement: Proof of Neutrality
Cost: 250 Elven Coins, 250 Demon Coins
Cost R220+: 1 Qa (1e15) Elven & Demon Coins
Unlock Requirement: Octopus Shaped Spine (only needs to be bought once)
Requirement: Proof of Neutrality
Cost: 250 Fairy Coins, 250 Undead Coins
Cost R220+: 1 Qa (1e15) Fairy & Undead Coins
Unlock Requirement: Sturdy Bearded Man's Quest (only needs to be bought once)
Requirement: Proof of Good Deed, Alliance upgrade of the Good Base Faction, Underworld Diplomacy (only R0-R2)
Available: R0-R99, R116-R219, R235+
Cost 3,000 Dwarven Coins
Unlock Requirement: Cloaked Shady Figure's Quest (only needs to be bought once)
Requirement: Proof of Evil Deed, Alliance upgrade of the Evil Base Faction, Underworld Diplomacy (only R0-R2)
Available: R0-R99, R116-R219, R235+
Cost 3,000 Drow Coins
Unlock Requirement: Elder Dragon (only needs to be bought once)
Requirement: Proof of Neutrality, Alliance upgrade of the Neutral Base Faction
Available: R46-R99, R116-R219, R235+
Cost: 5 B (5e9) Dwarven & Drow Coins
Unlock Requirement R3+: Mercenary Tribute (only needs to be bought once)
Unlock Requirement R160+: Mercenary Duel (only needs to be bought once)
Alignment: Any
Available: R3-R99, R160-R219
Cost 50 Spd (5e55), A1+: Free
Unlock Requirement: Archon Quest (only needs to be bought once)
Requirement: Proof of Order, Union upgrades of both Base & Prestige Faction
Available: R125-R219
Cost: 1 Oc (1e27) Angel & Undead Coins
Unlock Requirement: Djinn Quest (only needs to be bought once)
Requirement: Proof of Chaos, Union upgrades of both Base & Prestige Faction
Available: R125-R219
Cost: 1 Oc (1e27) Fairy & Demon Coins
Unlock Requirement: Makers Quest (only needs to be bought once)
Requirement: Proof of Balance, Union upgrades of both Base & Prestige Faction
Available: R125-R219
Cost: 1 Oc (1e27) Elven & Goblin Coins
Historical Background
Good Factions are oriented to a more active game-play, focusing on spells and treasure clicks.
Evil Factions are oriented to a more idle game-play, focusing on steady and passive building production.
The Neutral Factions were added in the Ancient Races expansion, they cover a mixture both active and passive game-play and may offer faster advancement than Good and Evil factions. Neutral Factions are only available once you have reached billion gems and fulfilled certain requirements.
Part of the Underworld expansion, Prestige Factions are purchased in "addition to" a Vanilla faction of the same alignment. They enable the player to combine the power from both the Vanilla and Prestige factions.
Mercenaries were added in the After-life expansion as an ultimate powerhouse.
Elite Factions were added in v3.4, they are paired with the additional alignment unlocked in Ascension 2 and will be able to stack upon a base and prestige factions, for a total of three affiliations simultaneously.
Faction Spell & Upgrades
Each Faction has its own Faction specific spell and 3x3 Tier upgrades (3x4 for Mercenaries). The Tier upgrades only show up in order, so when you buy Tier 1 then Tier 2 will show up and then Tier 3, and hence cannot be bought before.
Each Faction also has its own symbol and color code.
In the first column are the Tier 1 upgrades, in the second, Tier 2 and third, Tier 3 upgrades.
The first colored upgrade of each tier cost Faction coins and they unlock the 3 following upgrades.
These upgrades are exclusive faction upgrades and cost usual coins.
Early game, it is advised to quickly affiliate with each Faction at least once, because for each Faction, purchasing 12 faction upgrades (this includes faction treaty) once grants their Faction Champion trophy, which in turn rewards their exclusive and universal Heritage upgrade.
Also, the quantity of bought faction upgrades is tracked throughout reincarnations and it is required to unlock Bloodline upgrades.
PS: In order to simplify notation, instead of using the individual names of each Faction upgrade, we generally identify them numerically. e.g.: DD5 = Druid(2,3) means: In the 2nd Tier, the third secondary Tier upgrade, belonging to Druid. (which is an upgrade named Shapeshifting), more info about the terminology can be found here.
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