Spellcraft

In-game description

The sly Goblins excel at making the best possible deals and bargains.

Affiliating yourself with the Goblin faction will offer you economic opportunities and allows you to benefit from larger quantities of everything.

Alignment: Evil

Part of the Evil Vanilla Factions, the Goblin's asset is the ability to build cheap, thus enabling to build more. Their Bloodline will be valuable when aiming for all the building trophy series.

Unlock Requirement: None (all Vanilla Factions are enabled by default)


Faction spell

Goblin's Greed

Cost: 800 Mana - Duration: 5 seconds

Effect: Instantly produces Faction Coins based on gems you own. Also increases production of all buildings based on the number of Faction Coins found in this game.

Faction Coin Formula: +(20 + ln(1 + x) ^ 3), where x is your current amount of gems.

Production Formula: (0.75 * ln(1 + x) ^ 3.15)%, where x is the number of Faction Coins found in this game.


Spell Trophy & Upgrade

Greed Drive

Requirement: Cast Goblin's Greed 100 times in a row and do not cast any other spell.

Note: The Goblin Central Bank upgrade does not interfere with getting this trophy.

Cost: 1 M (1e6), A1+ Free

Effect: Goblin's Greed costs 150 less mana.


Tier 1 Upgrades

Goblins Trade Treaty

Cost: Free at R0 with 0 gems, 20 Goblin Coins afterwards.

Effect: Unlocks Goblin Upgrades.


Strong Currency

Cost: 50 M (5e7)

Effect: Gain assistants additively based on the amount of Faction Coins found in this game.

Formula: +(0.5 * ln(1 + x) ^ 2), where x is Faction Coins found this game.


Slave Trading

Cost: 500 M (5e8)

Effect: Increase the production of all buildings based on the amount of Evil buildings you own.

Formula: (2 * x ^ 0.7)%, where x is the amount of Evil buildings you own


Cheap Materials

Cost: 5 B (5e9)

Effect: Tax Collection is worth more seconds additively based on the amount of buildings you own.

Formula: +(x ^ 0.5), where x is the amount of buildings you own.


Tier 2 Upgrades

Goblins Friendship Pact

Cost: 100 Goblin Coins

Effect: Unlocks more Goblin Upgrades.


Black Market

Cost: 500 B (5e11)

Effect: Production bonus from gems is increased by a multiplicative 150%.

Effect: Also increase offline production bonus based on the amount of Tax Collections cast this game.

Formula: (log10(1 + x) ^ 2)%, where x is Tax Collection casts this game.


Goblin Economists

Cost: 5 T (5e12)

Effect: Mutiplicatively increase Mana Regeneration based on Gold owned.

Formula: ((0.75 * log10(1 + x) ^ 1.25)%, where x is Gold owned.


Hobgoblin Gladiators

Cost: 50 T (5e13)

Effect: Increase the production of all buildings based on the worth in seconds of your Tax Collection spell.

Formula: (12 * ln(1 + x) ^ 3)%, where x is the seconds of your Tax Collection.


Tier 3 Upgrades

Goblins Alliance

Cost: 500 Goblin Coins

Effect: Unlocks more Goblin Upgrades.


Goblin Central Bank

Cost: 5 Qa (5e15)

Effect: Whenever you cast a spell, also cast a Tax Collection for free.


Fool's Gold

Cost: 50 Qa (5e16)

Effect: Increase Faction Coin find chance based on the highest amount of Witch Conclaves you own this Reincarnation.

Formula: floor(2 * x ^ 0.6)%, where x is the highest amount of Witch Conclaves you own this Reincarnation.


Green Fingers Discount

Cost: 500 Qa (5e17)

Effect: Gain coins randomly every 10 minutes. Also works while being offline.

Formula: (randRange(1 , 2500) * x), where x is your total (buildings + assistants) coin production per second, including spells.


Goblin Heritage Goblin Heritage

Requirements: Goblin Champion Trophy

Cost: 5000 Goblin Coins

Effect: Increase the production of all buildings based on the amount of Gems you own.

Formula: (floor(7.5 * log10(1 + x)))%, where x is the amount of Gems you own.


Goblin Research Requirements

Goblin Bank Quest

Description: Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.

Requirement: R16 + 1,750 Witch Conclaves

Cost: 10 Dtg (1e100)

Note: Required once throughout the entire game play and does not count towards the bought upgrade stat.


Goblin Bank

Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.

Requirements: Buy "Goblin Banks Quest"

Cost: 10 Ttg (1e103)

Effect: (floor(log10(1 + x) ^ (3.1 / (1.1 + 0.1 * A))))% where x is your current amount of Coins and A is Ascension.

Effect: Also allows access to the Research Facilities.


Exchequer

Requirements: All Goblin faction upgrades bought, Goblin Banks

Cost: 10 Notg (1e121) coins, 1 M (1e6) Goblin coins

Effect: Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.

Note: Required once throughout the entire game play and does not count towards the bought upgrade stat.


Unique Building

At R16, the Goblin's building Witch Conclaves can be upgraded to a Unique Building: Goblin Bank, which is required for some challenges and research quests.


Ascension 2 - R100+

Additional Alignment: Balance


Slave Market Quest Slave Market Quest

Description: Time is money, friend! The markets are expanding, we need new places to sell our slaves to! Build more Neutral buildings for us, will you?

Requirement: 30,000 Neutral buildings.

Cost: 1 Ud (1e36) Emerald Coins

Effect: Grants access to Unique Building.


Slave Market Unique Building Upgrade

Requirement: Slave Market Quest

Cost: 1 Td (1e42) Emerald Coins

Effect: Gives Slave Market Unique Building.


Unique Building

Slave Market

Upgrade Slave Pens to Slave Markets, boosting their production based on assistants and unlocking more unique perks for the building.

Effect: Increase production based on assistants.

Formula: (floor(0.25 * x ^ 0.75))%, where x is amount of assistants.

Effect: Grants access to Faction Union.


Tier 4 Upgrades

Goblins Union Goblins Union

Requirement: Slave Market Unique Building

Cost: 1 Qi (1e18) Goblin Coins

Effect: Grants access to Union Upgrades.

Effect (R111+): Multiplicatively increase Faction Coins find chance based on spells cast in this game.

Formula: (2.25 * log10(1 + x) ^ 2.25)%, where x is spells cast in this game.


Fools Gems Fools Gems

Requirement: Goblins Union

Cost: 1 Nod (1e60) Emerald Coins

Effect: Multiplicatively increase production bonus from Gems based on the highest amount of Slave Markets you own in this Reincarnation.

Formula: (0.5 * x ^ 0.5)%, where x is the highest amount of Slave Markets you own this Reincarnation.


Money is Magic Money is Magic

Requirement: Goblins Union

Cost: 100 Qivg (1e80) Emerald Coins

Effect: Increase mana regeneration based on the amount of Tax Collections cast in this game.

Formula: (2 * ln(1 + x) ^ 2)%, where x is the amount of Tax Collections cast this game.


Lousy Architecture Lousy Architecture

Requirement: Goblins Union

Cost: 100 Tg (1e95) Emerald Coins

Effect: Reduce Non-Unique buildings cost multiplier by 0.01; with no other reductions applying, the multiplier will be 1.14 instead of 1.15.

Effect: Increase Non-Unique buildings production based on the amount of buildings of the same tier.

Formula: (x ^ 0.65)%, where x is the amount of buildings of the same tier.


Advanced Goblin Heritage

Requirements: Goblin Master trophy and 6 hours activity time (This Game) of Goblin's Greed.

Cost: 1 Sp (1e24) Goblin Coins

Effect: Tax Collections are worth more seconds of production based on Gems owned. (multiplicative).

Formula: (0.25 * log10(1 + x) ^ 0.95)%, where x is gems owned.

Note: When using their lineage, Advanced Heritage powers are multiplied by the level of the lineage.

Formula: *(1 + 0.3 * level)

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