** Champion Trophy**

**In-game description**

The sly Goblins excel at making the best possible deals and bargains.

Affiliating yourself with the Goblin faction will offer you economic opportunities and allows you to benefit from larger quantities of everything.

Part of the Evil Vanilla Factions, the Goblin's asset is the ability to build cheap, thus enabling to build more. Their Bloodline will be valuable when aiming for all the building trophy series.

**Alignment**: Evil

**Unlock Requirements**: None

All Vanilla Factions are enabled by default

**Faction spell**

** Goblin's Greed**

**Effect**: Instantly produces Faction Coins based on your current gems and provides a boost based on the number of Faction Coins discovered for 5 seconds.

**FC Formula**: (20 + ln(1 + x) ^ 3), where x is your current gems.

**Production Formula**: (0.75 * ln(1 + x) ^ 3.15)%, where x is your Faction Coins Gained (This Game) stat.

**Spell Trophy & Upgrade**

** Greed Drive**

**Requirements**: Cast Goblin's Greed 100 times in a row and do not cast any other spell.

**Cost**: 1 M (1e6), A1+ Free

**Effect**: Goblin's Greed costs 150 less mana.

**Note**: The Goblin Central Bank upgrade does not interfere with getting this trophy.

**Tier 1 Upgrades**

** Goblin Trade Treaty**

**Cost**: Free at R0 with 0 gems, 20 Goblin Coins afterwords.

**Effect**: Unlocks Goblin Upgrades.

** Strong Currency**

**Cost**: 50 M (5e7)

**Effect**: Gain assistants additively based on the amount of Faction Coins found in this game.

**Formula**: +(0.5 * ln(1 + x) ^ 2.5), where x is Faction Coins found this game.

** Slave Trading**

**Cost**: 500 M (5e8)

**Effect**: Increase the production of all buildings based on the amount of Evil buildings you own.

**Formula**: (2 * x ^ 0.6)%, where x is the amount of Evil buildings you own

** Cheap Materials**

**Cost**: 5 B (5e9)

**Effect**: Tax Collection is worth more seconds additively based on the amount of buildings you own.

**Formula**: +(x ^ 0.5), where x is the amount of buildings you own.

**Tier 2 Upgrades**

** Goblin Friendship Pact**

**Cost**: 100 Goblin Coins

**Effect**: Unlocks more Goblin Upgrades.

** Black Market**

**Cost**: 500 B (5e11)

**Effect**: Production bonus from gems is doubled.

**Effect**: Also increase offline production bonus based on the amount of Tax Collections cast this game.

**Formula**: (log10(1 + x) ^ 2)%, where x is Tax Collection casts this game.

** Goblin Economists**

**Cost**: 5 T (5e12)

**Effect**: Mutiplicatively increase Mana Regeneration based on upgrades purchased.

**Formula**: (x ^ 0.9)%, where x is upgrades purchased.

** Hobgoblin Gladiators**

**Cost**: 50 T (5e13)

**Effect**: Gems and upgrades count 200% more.

**Tier 3 Upgrades**

** Goblin Alliance**

**Cost**: 500 Goblin Coins

**Effect**: Unlocks more Goblin Upgrades.

** Goblin Central Bank**

**Cost**: 5 Qa (5e15)

**Effect**: Whenever you cast a spell, also cast a Tax Collection for free.

** Fool's Gold**

**Cost**: 50 Qa (5e16)

**Effect**: Increase Faction Coin find chance based on the highest amount of Witch Conclaves you own this Reincarnation.

**Formula**: floor(2 * x^0.6)%, where x is the highest amoutn of Witch Conclaves you own this Reincarnation.

** Green Fingers Discount**

**Cost**: 500 Qa (5e17)

**Effect**: Gain coins randomly every 10 minutes. Also works while offline.

**Formula**: randRange(1,1200)*x, where x is your total coin production per second, including both buildings and assistants.

** Goblin Heritage**

**Requirements**: Goblin Champion Trophy

**Cost**: 5000 Goblin Coins

**Effect**: Increase the production of all buildings based on the amount of Gems you own.

**Formula**: floor(7.5 * log10(1+x))%, where x is the amount of Gems you own.

**Goblin Research Requirements**

** Goblin Bank Quest**

**Description**: Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.

**Requirement**: R16 + 1750 Witch Conclaves

**Cost**: 10 Dtg (1e100)

**Note**: Required once throughout the entire game play and does not count towards the bought upgrade stat.

** Goblin Bank**

Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.

**Requirements**: Buy "Goblin Banks Quest"

**Cost**: 10 Ttg (1e103)

**Effect**: floor(log10(x+1)^(3.1/(1.1 + 0.1*A)))% where x is your current amount of Coins and A is Ascension.

**Effect**: Also allows access to the Research Facilities.

** Exchequer**

**Requirements**: All Goblin faction upgrades bought, Goblin Banks

**Cost**: 10 Notg (1e121) coins, 1 M (1e6) Goblin coins

**Effect**: Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.

**Note**: Required once throughout the entire game play and does not count towards the bought upgrade stat.

**Unique Building**

At R16, the Goblin's building Witch Conclaves can be upgraded to a Unique Building: Goblin Bank, which is required for some challenges and research quests.

**Ascension 2 - R100+**

** Advanced Goblin Heritage**

**Requirements**: Goblin Master trophy and 8 hours activity time (This Game) of Goblin's Greed.

**Cost**: 1 Sp (1e24) Goblin Coins

**Effect**: Tax Collections are worth more seconds of production based on Gems owned. (multiplicative).

**Formula**: (0.25 * log10(1 + x) ^ 0.95)%, where x is gems owned.

**Note**: When using their lineage, Advanced Heritage powers are multiplied by the level of the lineage.

**Formula**: (1 + 0.3 * level)

**Slave Market Quest**

**Description**: Time is money, friend! The markets are expanding, we need new places to sell our slaves to! Build more Neutral buildings for us, will you?

**Requirement**: 30,000 Neutral buildings.

**Cost**: 1 Ud (1e36) Emerald Coins

**Effect**: Grants access to Unique Building.

**Unique Building Upgrade**

**Requirement**: Slave Market Quest

**Cost**: 1 Td (1e42) Emerald Coin

**Effect**: Gives Slave Market Unique Building.

**Unique Building**

Upgrade Slave Pens to Slave Markets, boosting their production based on assistants and unlocking more unique perks for the building.

**Effect**: Increase production based on assistants.

**Formula**: floor(0.25 * x ^ 0.75)%, where x is amount of assistants.

**Effect**: Grants access to Faction Union.

**Goblins Union**

**Requirement**: Slave Market Unique Building

**Cost**: 1 Qi (1e18) Goblin Coins

**Effect Requirement**: R111+

**Effect**: Multiplicatively increase Faction Coins find chance based on spells cast in this game.

**Formula**: (2.25 * log10(x) ^ 2.25), where x is spells cast in this game.

**Effect**: Grants access to Union Upgrades.

**Fools Gems**

**Requirement**: Goblins Union

**Cost**: 1 Nod (1e60) Emerald Coins

**Effect**: Multiplicatively increase production bonus from Gems based on the highest amount of Slave Markets you own in this Reincarnation.

**Formula**: (0.5 * x ^ 0.5)%, where x is the highest amount of Slave Markets you own this Reincarnation.

**Money is Magic**

**Requirement**: Goblins Union

**Cost**: 100 Qivg (1e80) Emerald Coins

**Effect**: Increase mana regeneration based on the amount of Tax Collections cast in this game.

**Formula**: (2 * ln(1 + x) ^ 2)%, where x is the amount of Tax Collections cast this game.

**Lousy Architecture**

**Requirement**: Goblins Union

**Cost**: 100 Tg (1e95) Emerald Coins

**Effect**: Reduce Non-Unique buildings cost multiplier by 0.01; with no other reductions applying, the multiplier will be 1.14 instead of 1.15.

**Effect**: Increase Non-Unique buildings production based on the amount of buildings of the same tier.

**Formula**: (x ^ 0.65)%, where x is the amount of buildings of the same tier.

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