Mercenary Encampment Quest
We salute you, commander. Your strategical skills had not gone unnoticed within our ranks. We have decided to offer you a chance to establish a formal encampment within your boundaries... Build more structures to strengthen our city.
Requirement: Mercenary (Any Alignment), 125000 buildings
Cost: 10 Notg (1e121)
Note: Only needs bought once.
Unlocks: Mercenary Unique Buildings
Unique Buildings
Good
Mercenary Camp
Requirement: Mercenary Encampment Quest
Cost: 100 Qag (1e125)
Effect 1: Allows access to Research Facilities
Effect 2: Upgrade Knights Jousts to Mercenary Camps, boosting their production based on the amount of Non-Unique buildings you own and unlocking more unique perks for the building.
Formula: (1.25 * (1 + x) ^ 1.05), where X is number of Non-Unique Buildings.
Effect 3: Unlocks Round Table
Round Table (Spell Upgrade)
Requirement: Mercenary Camp
Cost: 1 Qaqag (1e135)
Effect 1: Gives 1 additional upgrade from any of the Good factions.
Effect 2: Upgrades Tax Collection spell to Share Benefits. Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds. Can be cast up to 35 tiers.
Note: Tier 41 and above cost x4/x2.25 (with S1275) instead of x2/x1.5 (with S1275) than each previous tier.
Faction Spell: Tax Collection
Good
Requirement: Mercenary Camp
Cost: 1 Qaqag (1e135)
Effect: Increases the production of all buildings and Faction Coin find chance based on this spell tier level for 20 seconds. Can be cast up to 36 tiers.
Formula: 120 ^ (0.25 * t), where t is tier (FC chance multiplier)
Formula: ((2.20 ^ T) - 1) * 100, multiplicative (production multiplier)
Effect: Now adds Tax Collections casts based on its duration and current tier cast.
Formula: (10 * x * T), where x is spell duration and T is spell tier
Formula: sum formula is (x ^ (0.15 * T)), where x is spell duration and T is spell tier
Good Mercenary Upgrade 13
You can purchase any upgrade from any Good Faction for an increased price
Requirement: Round Table (Good Spell Upgrade)
Evil
Tyrant Garrison
Requirement: Mercenary Encampment Quest
Cost: 100 Qag (1e125)
Effect 1: Allows access to Research Facilities
Effect 2: Upgrade Evil Fortresses to Tyrant Garrisons, boosting their production based on Offline Production Bonus and unlocking more unique perks for the building.
Effect 3: Unlocks Dark Covenant
Formula: ((log10(1 + x) ^ 3)%, where x is your offline production.
Evil
Requirement: Tyrant Garrison
Cost: 1 Qaqag (1e135)
Effect: Additional casts of Reap Interests increase its seconds worth of production.
Formula: (y ^ (1 + 0.24 * log10(1 + x))), where y is TC original power and x is amount of TC casts
Note: Extra time from reap interests does apply to S50.
Note: S50 tax collections do increase reap interests.
Dark Covenant (Spell Upgrade)
Requirement: Tyrant Garrison
Cost: 1 Qaqag (1e135)
Effect 1: Gives 1 additional upgrade from any of the Evil factions.
Effect 2: Upgrades Tax Collection spell to Reap Interests Additional casts of Reap Interests increase its seconds worth of production.
Evil Mercenary Upgrade 13
You can purchase any upgrade from any Evil Faction for an increased price.
Requirement: Tyrant Garrison (Evil Spell Upgrade)
Neutral
Freemason's Hall
Requirement: Mercenary Encampment Quest
Cost: 100 Qag (1e125)
Effect 1: Allows access to Research Facilities
Effect 2: Upgrade Inns to Freemason's Hall, Boosting their production based on the highest amount of assistants you had in a single game (This R) and unlocking more unique perks for the building.
Formula: (20 + 20 * x ^ 0.8)%, where x is the highest assistants you had in a single game this R.
Effect 3: Unlocks Secret Exchange
Secret Exchange (Spell Upgrade)
Requirement: Freemason's Hall
Cost: 1 Qaqag (1e135)
Effect : Upgrades Tax Collection spell to Appraisal Vantage, Generates additional Faction Coins per cast
Neutral
Requirement: Freemason's Hall
Cost: 1 Qaqag (1e135)
Effect: Generates additional Faction Coins per cast
Formula: (2.5 * x ^ 2.5), where x is original Faction Coin chance.
Obsidian Shard
Requirement: 8000th Excavation as any Faction, R75+
Description: Extremely hard and black as darkness itself, this material cannot apparently be carved or melted. It is a mystery how you can make this thing into a sword.
Effect: Unlocks Secrets of the Warriors
Secrets of the Warriors
Requirement: Obsidian Shard
Cost: 100 Qiqag (1e140) and 10 Qa (1e16) of every Faction Coin.
Effect: Unlocks Researches for Mercenaries and increases their production by 1000%.
Effect: Unlocks 3 Research Slots per branch.
Research
S2875 - For Mercenary
Research Name: Scholarship
Hint: More buildings for the Black Army!
Requirement: 11000 Merc Unique Buildings.
Cost: 30.5 QaQig (3.05e166)
Effect: Increases the production of Non-Unique buildings by 5% per Unique building.
S3200 - For All Factions
Research Name: Manipulation
Hint: First spell, many served.
Requirement: 1B (1e9) Tax Collections (This R), (Calefaction A1325) and (Psionics S1500).
Cost: 695.7 Sxg (6.957e185)
Effect: Each active spell increases mana regen by an additional 8% (Share Benefits tiers also count).
Effect: Also increases offline spell cast amount multiplicatively by 1200%.
C3000 - For Mercenary
Research Name: Customizing
Hint: Go into a deeper tunnel.
Requirement: 9000 Excavations as Mercenary.
Cost: 850.7 SxQig (8.507e173)
Effect: Increases the production of all buildings based on the amount of artifacts you own.
Formula: (2 * x ^ 2), where X is artifacts you own.
C3100 - All Factions
Research Name: Engineering
Hint: Spend some quality time with the Mercenaries.
Requirement: 15 days Mercenary time spent (Across all R's).
Cost: 769.3 OcQig (7.693e179)
Effect: Increase maximum mana based on the total amount of clicks made (This R).
Formula: (65 * x ^ 0.35), where x is clicks made.
D2775 - For Mercenary
Research Name: Intervention
Requirement: Secrets of the Warriors.
Cost: 33.73 DQig (3.373e160)
Effect: Increases the production of Unique Building based on time spent with Mercenaries.
Formula: (10 * x ^ 0.7)%, where x is time spent with Mercenary.
D3350 - For All Factions
Research Name: Vampirism
Hint: Sound the alarms, production has gone offline!
Requirement: 100 Sp% (1e26%) offline bonus, (Intervention D2775) and (Upheaval W3150).
Cost: 598.3 TSxg (5.983e194)
Effect: Increase assistants additively and multiplicatively based on your Offline Bonus.
Additive Formula: (3.25 * log10(1 + x) ^ 2.25), where x is your Offline Bonus.
Multiplicative Formula: (0.05 * log10(1 + x) ^ 2), where x is your Offline Bonus.
E3250 - For All Factions
Research Name: Hirelings
Requirement: (Intimidation E1325) and (Scholarship S2875).
Cost: 661.6 USxg (6.616e188)
Effect: Gives assistants based on the amount of coins you own.
Formula: (1.5 * ln(1 + x) ^ 1.5), where x is amount of coins you own.
E3300 - For Mercenary
Research Name: Estates
Hint: 50k shades of uniqueness.
Requirement: 45000 Unique buildings, (Hoarding E1225) and (Combination A2950).
Cost: 629.2 DSxg (6.292e191)
Effect: Gives you all the Unique Buildings of your alignment.
Effect: Ascension 3: Gain all the Unique Buildings that match your alignments.
A2950 - For Mercenary
Research Name: Combination
Hint: Some lineage?
Requirement: All Lineages Level at 15.
Cost: 259 SxQig (2.59e173)
Effect: Select an additional bloodline.
Effect: You also gain the base effect of its respective Lineage.
Effect: Combination Bloodline effects R60/R115 power.
A3400 - For All Factions
Research Name: Chemistry
Hint: Get attracted to Faction Coins.
Requirement: 1 No (1e30) FC (Found this Game), (Customizing C3000) & (Manipulation S3200).
Cost: 894.5 QiQig (5.69e197)
Effect: Increases Faction Coin find chance based on the total amount of Lineage levels you have.
Effect: Also increases Faction Coin find chance by a multiplicative 300%.
Formula: 3 * x ^ 2.25, where x is total Lineage levels.
W3050 - For Mercenary
Research Name: Flanking
Requirement: 50000 Base Assistants, (Authority W1275) and (Intimidation E1325).
Cost: 809 SpQig (8.09e176)
Effect: Increases the production of buildings one tier directly above or below a Unique Building based on the amount of assistants you own.
Formula: (2 * x ^ 0.8), where x is assistants.
W3150 - For All Factions
Research Name: Upheaval
Hint: More of the baseline production buildings!
Requirement: 60000 Farms, Inns and Blacksmiths.
Cost: 731.6 NoQig (7.316e182)
Effect: Increases the production of all buildings based on their tier, giving the highest bonus to the lowest.
Formula: (150 * (12 - T) ^ 2.15), where T is building tier.
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